Gimkit Join:
Gimkit Join: Your students can easily join your Gimkit game using the instant-join option, eliminating the need for manual entry of game codes or names. By utilizing Gimkit’s Join Code, students can seamlessly participate by simply visiting https://www.gimkit.com/play. However, it’s essential to have a class with student accounts to enable this feature.
Steps to Enable Instant-Join:
- Class Selection: When configuring your game options, ensure to select the appropriate class.
- Game Hosting: Start hosting your game as usual.
- Student Participation: Direct students to visit https://www.gimkit.com/play. If they are logged in and part of your class, they will automatically join the game. For those not logged in, entering the game code will prompt them to log in.
Ending a Game Early: Gimkit Join
To end a live Gimkit game prematurely, simply click on the exit button located at the upper right corner of the screen. The exit button is represented by a half circle with an arrow pointing to the right.
KitCodes:
Welcome to KitCodes, a mode designed to promote movement and engagement in the classroom! However, some preparation is required before implementing this mode.
Printable KitCodes:
Click the provided link to print KitCodes, which students will use to shop during the game. These codes should be displayed around the classroom for easy access.
Requirements for KitCodes: Gimkit Join
- KitCodes must be printed and displayed around the classroom.
- Student devices (laptops, tablets, phones) should be able to move freely within the classroom.
- Student devices must have a functioning camera.
How KitCodes Works: Gimkit Join
KitCodes functions similarly to standard Gimkit gameplay, with the added twist of requiring students to move around the classroom to shop. Upon entering the shop, students will be prompted to scan a KitCode corresponding to the item they wish to purchase. After scanning the code, they will be directed to the relevant section of the shop.
With KitCodes placed strategically around the classroom, students are encouraged to move and interact during gameplay, adding an exciting dynamic to the learning experience. It’s also a great opportunity to observe student engagement and participation in real-time.
Conclusion:
Gimkit offers features like instant-join for easy participation and KitCodes mode to promote movement in the classroom. Ending a game early is straightforward, and KitCodes adds an engaging twist to traditional gameplay. By understanding these features and requirements, educators can enhance student engagement and participation in Gimkit activities.
FAQs about Gimkit Join
What is the instant-join feature in Gimkit and how does it work?
The instant-join feature in Gimkit allows students to join a game without manually entering codes or names. By visiting https://www.gimkit.com/play, students can automatically join a game using the provided Gimkit Join Code.
How can I end a Gimkit game early?
Ending a live Gimkit game early is simple. Click on the exit button located at the upper right corner of the screen. The exit button is represented by a half circle with an arrow pointing to the right.
What is KitCodes and how does it work?
KitCodes is a mode in Gimkit designed to encourage movement in the classroom. Students scan printed KitCodes posted around the classroom to access different parts of the shop. This mode requires preparation, including printing KitCodes and ensuring student devices have cameras.
What are the requirements to play KitCodes?
To play KitCodes, you need to have KitCodes printed and hung around the classroom. Additionally, student devices must be able to move around, such as laptops, tablets, or phones, and they must have a camera.
How does KitCodes differ from normal Gimkit gameplay?
KitCodes operates similarly to standard Gimkit gameplay, but with the added element of movement. Students move around the classroom to scan KitCodes corresponding to the items they want to purchase from the shop. This mode encourages physical activity and adds an interactive element to gameplay.